A Simple Test of Character Animation done in OpenGL using Assimp Library

Asset loading is a pain in the arse let’s face it! I’ve made a Collada parser in Java and it’s not a fun thing to do, believe me.
So I’ve decided to test the OpenSource Assimp Library to make a simple animated-character loading test.
It took me a while because there aren’t many examples or tutorials out there but finally I’ve come up with a working example.
It still uses OpenGL fixed-function pipeline and Vertex Array to keep it simple in the rendering department.
Here is a short video of the example in action.