A Simple Test of Character Animation done in OpenGL using Assimp Library

Asset loading is a pain in the arse let’s face it! I’ve made a Collada parser in Java and it’s not a fun thing to do, believe me.
So I’ve decided to test the OpenSource Assimp Library to make a simple animated-character loading test.
It took me a while because there aren’t many examples or tutorials out there but finally I’ve come up with a working example.
It still uses OpenGL fixed-function pipeline and Vertex Array to keep it simple in the rendering department.
Here is a short video of the example in action.

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This entry was posted in OpenGL.

2 comments on “A Simple Test of Character Animation done in OpenGL using Assimp Library

  1. Prometheus says:

    I’m currently working on it, as soon as I can I will post a very detailed tutorial.

  2. Prometheus says:

    Now it’s public, thanks for watching!

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