I’ve started porting my little 3D real-time engine to Android.
I like to keep the code as portable as possible so I tend to reduce at minum the need of libraries.
I only had to modify how I upload vertex data to the GPU because OpenGL ES 2.0 doesn’t support Vertex Array Object (VAO).
And of course I had to rewrite the shaders in GLSL 1.20 (OpenGL ES 2.0 compatible).
Here’s a simple dynamic lighting test using diffuse lighting: