I’ve started coding my own code editor to include in my Shader Editor I’m currently developing using my little 3D real-time engine: the Mist Engine, cool name isn’t it? 😀
I’ve decided to use Qt Framework because it’s free and most important, it works pretty much on any platform.
I’ve been able to develop and build the thing both on my Windows PC and my MacBook without much of a fuss!
At the time of this writing, it supports:
- line numbers
- syntax highlight for multiple languages (C++ and GLSL are the ones I care for)
- Some sort of auto-indentation when typing
- Tab indentation