Real-time shader recompiling

I’ve added real-time shader recompiling in my 3D engine.
It also returns if the shader has been successfully compiled and if not, it returns the line of the error and what the problem could be.
In the future, I’d like to incorporate my code editor in my Scene Editor so I don’t have to rely anymore on external edtiros (in this video I use Visual Studio Code).

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This entry was posted in OpenGL.

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