A Simple 3D Graphic Engine Part 3: Dealing with Shaders!

To start learning shaders, I’ve decided to build a simple shader editor so I could copy and paste GLSL code in my editor and compile it on the fly to see the result.
Recently I’ve made a port of the shader editor in Java, poorly enough I haven’t got time to update its functionalities. Maybe one day or another I’ll bring it back to life 😀

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