A Simple 3D Graphic Engine Part 1: Quake II MD2 Model Loader

I’ve developed a simple MD2 model loader (Quake II file format) to import more complex geometries than the classic cube in my OpenGL experiments :D.
For now, my MD2 loader parses geometry data and material data to load the texture with the model (animations are not supported yet).
I’ve added a simple algorith to compute vertex normals for lighting so even if the model has no normals data, the loader can compute them by itself.
Next time I’ll try to add Vertex Array Objects (VAO) to improve OpenGL performance.


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