Anime style cel-shading render in Blender

A quick test of Non-photorealistic-rendering trying to imitate anime shading.
The render has been done in Blender using a simple Lambert material with a 2 colors Ramp Shader  attached and specularity turned off.

I’ve tried to reproduce the cell-shading look in realtime using GLSL shader in the GLSL View of Blender.

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